Kodu-PacMan

1.It is pretty close. I added a castle that acts as a teleporter, which takes you to the other side of the map. I also added 2 green apples that make you go faster. I kept the same squared map idea although, it is not the exact same layout.
2. I added a teleporter, which is a yellow castle. When the cycle-bot bumps into the yellow castle, the cycle bot will teleport to the other side of the map (which is indicated by a yellow square). I also added 2 green apples that make you go faster. I added these changes to make the game more fun. My game was kind of boring before but now that I added these features it make the game a lot more interesting.
3. At first, I used blimps as the ghosts because they looked similar to ghosts. The problem was that they kept flying over the wall. So, I tried to make the walls higher, but it did not work, and it costed too much resources (little meter on the side). So I decided to use kudos as the ghosts and it worked
4.They did not really have any big suggestions. The said that it wasn't too easy but it wasn't to difficult either. One suggested to add a yellow square or something to indicate where the cycle-bot would be teleported when it bumps into the yellow castle.
5. I would improve the ghosts. Make them more like the actual game. but I kind of like how they are now because it makes the game more challenging. The next step for my game would be make an apple or something that lets the cycle-bot shoot the ghosts/kodus.







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