1.It is pretty close. I added a castle that acts as a teleporter, which takes you to the other side of the map. I also added 2 green apples that make you go faster. I kept the same squared map idea although, it is not the exact same layout. 2. I added a teleporter, which is a yellow castle. When the cycle-bot bumps into the yellow castle, the cycle bot will teleport to the other side of the map (which is indicated by a yellow square). I also added 2 green apples that make you go faster. I added these changes to make the game more fun. My game was kind of boring before but now that I added these features it make the game a lot more interesting. 3. At first, I used blimps as the ghosts because they looked similar to ghosts. The problem was that they kept flying over the wall. So, I tried to make the walls higher, but it did not work, and it costed too much resources (little meter on the side). So I decided to use kudos as the ghosts and it worked 4.They did not really have any big sug...
https://drive.google.com/open?id=1EyjypLrVvCZUdWes36iZvY8vcC0sqazs 1 and 2. I did not have any difficulties, the tutorial was very straight forward and easy to follow. 3. I changed the looks of the original asteroids to make them look a little more 3D. I made the smaller asteroids into a gem/jewel looking thing that comes out of the original asteroids when they get destroyed. This change does not make any difference in game play.
What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made? 1. Big games are very polished and made with way more people. Independent games are only one person or maybe a couple of people working in it. Independent games are usually more personal and creatively free. They can make whatever they want without having to ask the higher ups in a business. They get to create their own vision. What are some of the difficulties the developers in the film had to overcome? 2. They had to spend a most of their day making the game so they had to sacrifice their social lives. Also, money was an issue because they were not working so they couldn't spend mush money. One of the developer had difficulty with the person who started the game with him but quit. He needed him to sign the documents or else the game would not be showcased. What do you think you would like about working on an indie (i...
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